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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.19 05:16:00 -
[1] - Quote
We need to change the Loyalty Ranking system. In principal it's a great idea, but we're doing it all wrong.
The best Ranking system I've seen in an online shooter is Halo 3, and I feel we should draw some inspiration from their system.
My main complaints about the Loyalty Ranks are:
1.) It is mostly seems to represent the amount of Aurum a player has purchased.
2.) The title 'Loyalty Rank' misleads some players into thinking this has something to do with Faction Standings, likely due to FW rewarding Loyalty Points
3.) It is not dynamic: You steadily build your ranking (mostly through purchasing Aurum) over time. This stat reflects time played, Aurum purchased, and not much else. Over a great enough time period, all players will reach the maximum rank.
What I would like to see changed:
- Your rank should be performance based, and a rank should be maintained. Perform well and your rank will increase, perform poorly and your rank will decrease.
- Rename Loyalty Rank to Battle Rank (working title, feel free to suggest something better). New players will now not confuse this with Faction Standings.
- Use this as a factor in Matchmaking. IE: Attempt to average the total rank of the two teams.
- Remove Aurum as a factor
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.19 14:58:00 -
[2] - Quote
Thokk Nightshade wrote:But how is CCP going to get average Jow to buy Aurum if there is no incentive? Loyalty rank has been and likely always will be something of a money grab. They know the only reasonable way to level up without grinding is aurum. I am sure you realized once they added in the aurum points, they even changes the description. It used to say "buying and using Aurum." They changed it strictly to "buying Aurum" because they are not going to give anyone a bump towards a goal that hurts their ability to make money.
People purchase Aurum to buy in game items such as boosters, SKINS, and assets. Loyalty is just a side effect that happens to come with those things.
Nobody spends money for the purpose of increasing standing.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.28 05:31:00 -
[3] - Quote
Cross Atu wrote:I've been a firm supporter of the idea that LR have more factors for earning it since, well honestly since prior to it's release into the game. Dust currently lacks an Achievement/medal/ribbon/trophy system in game and I think it could use one. Not only would it be an amusing way to track in game activities and have some mild goals to work for while playing just like PSN trophies offer but earning the Dust trophies could grant experience toward further LR.
Adding more methods for activity to contribute to gains in LR is something I'm very supportive of and hope we see in future.
Speaking of PSN trophies, what would it take...
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.06 15:15:00 -
[4] - Quote
Bump.
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